Play musical notes in Swift Playground



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Question

I am trying to play a short musical note sequence with a default sine wave as sound inside a Swift Playground. At a later point I'd like to replace the sound with a Soundfont but at the moment I'd be happy with just producing some sound.

I want this to be a midi like sequence with direct control over the notes, not something purely audio based. The AudioToolbox seems to provide what I am looking for but I have troubles fully understanding its usage. Here's what I am currently trying

import AudioToolbox

// Creating the sequence    

var sequence:MusicSequence = nil
var musicSequence = NewMusicSequence(&sequence)

// Creating a track

var track:MusicTrack = nil
var musicTrack = MusicSequenceNewTrack(sequence, &track)

// Adding notes

var time = MusicTimeStamp(1.0)
for index:UInt8 in 60...72 {
    var note = MIDINoteMessage(channel: 0,
                               note: index,
                               velocity: 64,
                               releaseVelocity: 0,
                               duration: 1.0 )
    musicTrack = MusicTrackNewMIDINoteEvent(track, time, &note)
    time += 1
}

// Creating a player    

var musicPlayer:MusicPlayer = nil
var player = NewMusicPlayer(&musicPlayer)

player = MusicPlayerSetSequence(musicPlayer, sequence)
player = MusicPlayerStart(musicPlayer)

As you can imagine, there's no sound playing. I appreciate any ideas on how to have that sound sequence playing aloud.




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