Small Haskell program compiled with GHC into huge binary
Haskell uses static linking by default. This is, the whole bindings to OpenGL are copied into your program. As they are quite big, your program gets unnecessarily inflated. You can work around this by using dynamic linking, although it isn't enabled by default.
Even trivially small Haskell programs turn into gigantic executables.
I've written a small program, that was compiled (with GHC) to the binary with the size extending 7 MB!
What can cause even a small Haskell program to be compiled to the huge binary?
What, if anything, can I do to reduce this?