[oop] When to use an interface instead of an abstract class and vice versa?
An abstract class can have shared state or functionality. An interface is only a promise to provide the state or functionality. A good abstract class will reduce the amount of code that has to be rewritten because it's functionality or state can be shared. The interface has no defined information to be shared
This may be a generic OOP question. I wanted to do a generic comparison between an interface and an abstract class on the basis of their usage.
When would one want to use an interface and when would one want to use an abstract class?
This can be a very difficult call to make...
One pointer I can give: An object can implement many interfaces, whilst an object can only inherit one base class( in a modern OO language like c#, I know C++ has multiple inheritance - but isn't that frowned upon?)
My two cents:
An interface basically defines a contract, that any implementing class must adhere to(implement the interface members). It does not contain any code.
On the other hand, an abstract class can contain code, and there might be some methods marked as abstract which an inheriting class must implement.
The rare situations I've used abstract classes is when i have some default functionality that the inheriting class might not be interesting in overriding, in say an abstract base class, that some specialized classes inherit from.
Example(a very rudimentary one!):Consider a base class called Customer which has abstract methods like
CalculateRewardPoints() and some non-abstract methods like
Specialized classes like
GoldCustomer will inherit from the
Customer base class and implement their own
CalculateRewardPoints() method logic, but re-use the
You can add more functionality to an abstract class(non abstract methods that is) without affecting child classes which were using an older version. Whereas adding methods to an interface would affect all classes implementing it as they would now need to implement the newly added interface members.
An abstract class with all abstract members would be similar to an interface.
I wrote an article of when to use an abstract class and when to use an interface. There is a lot more of a difference between them other than "one IS-A... and one CAN-DO...". To me, those are canned answers. I mention a few reasons when to use either of them. Hope it helps.
One interesting location where interfaces fare better than abstract classes is when you need to add extra functionality to a group of (related or unrelated) objects. If you cannot give them a base abstract class (e.g., they are
sealed or already have a parent), you can give them a dummy (empty) interface instead, and then simply write extension methods for that interface.
For me, I would go with interfaces in many cases. But I prefer abstract classes in some cases.
Classes in OO generaly refers to implementation. I use abstract classes when I want to force some implementation details to the childs else I go with interfaces.
Of course, abstract classes are useful not only in forcing implementation but also in sharing some specific details among many related classes.
The answers vary between languages. For example, in Java a class can implement (inherit from) multiple interfaces but only inherit from one abstract class. So interfaces give you more flexibility. But this is not true in C++.
OK, having just "grokked" this myself - here it is in layman's terms (feel free to correct me if I am wrong) - I know this topic is oooooold, but someone else might stumble across it one day...
Abstract classes allow you to create a blueprint, and allow you to additionally CONSTRUCT (implement) properties and methods you want ALL its descendants to possess.
An interface on the other hand only allows you to declare that you want properties and/or methods with a given name to exist in all classes that implement it - but doesn't specify how you should implement it. Also, a class can implement MANY interfaces, but can only extend ONE Abstract class. An Interface is more of a high level architectural tool (which becomes clearer if you start to grasp design patterns) - an Abstract has a foot in both camps and can perform some of the dirty work too.
Why use one over the other? The former allows for a more concrete definition of descendants - the latter allows for greater polymorphism. This last point is important to the end user/coder, who can utilise this information to implement the A.P.I(nterface) in a variety of combinations/shapes to suit their needs.
I think this was the "lightbulb" moment for me - think about interfaces less from the author's perpective and more from that of any coder coming later in the chain who is adding implementation to a project, or extending an API.
Classes may inherit from only one base class, so if you want to use abstract classes to provide polymorphism to a group of classes, they must all inherit from that class. Abstract classes may also provide members that have already been implemented. Therefore, you can ensure a certain amount of identical functionality with an abstract class, but cannot with an interface.
Here are some recommendations to help you to decide whether to use an interface or an abstract class to provide polymorphism for your components.
- If you anticipate creating multiple versions of your component, create an abstract class. Abstract classes provide a simple and easy way to version your components. By updating the base class, all inheriting classes are automatically updated with the change. Interfaces, on the other hand, cannot be changed once created in that way. If a new version of an interface is required, you must create a whole new interface.
- If the functionality you are creating will be useful across a wide range of disparate objects, use an interface. Abstract classes should be used primarily for objects that are closely related, whereas interfaces are best suited for providing common functionality to unrelated classes.
- If you are designing small, concise bits of functionality, use interfaces. If you are designing large functional units, use an abstract class.
- If you want to provide common, implemented functionality among all implementations of your component, use an abstract class. Abstract classes allow you to partially implement your class, whereas interfaces contain no implementation for any members.
in java you can inherit from one (abstract) class to "provide" functionality and you can implement many interfaces to "ensure" functionality