How do I declare a namespace in JavaScript?


I use the approach found on the Enterprise jQuery site:

Here is their example showing how to declare private & public properties and functions. Everything is done as a self-executing anonymous function.

(function( skillet, $, undefined ) {
    //Private Property
    var isHot = true;

    //Public Property
    skillet.ingredient = "Bacon Strips";

    //Public Method
    skillet.fry = function() {
        var oliveOil;

        addItem( "\t\n Butter \n\t" );
        addItem( oliveOil );
        console.log( "Frying " + skillet.ingredient );

    //Private Method
    function addItem( item ) {
        if ( item !== undefined ) {
            console.log( "Adding " + $.trim(item) );
}( window.skillet = window.skillet || {}, jQuery ));

So if you want to access one of the public members you would just go skillet.fry() or skillet.ingredients.

What's really cool is that you can now extend the namespace using the exact same syntax.

//Adding new Functionality to the skillet
(function( skillet, $, undefined ) {
    //Private Property
    var amountOfGrease = "1 Cup";

    //Public Method
    skillet.toString = function() {
        console.log( skillet.quantity + " " +
                     skillet.ingredient + " & " +
                     amountOfGrease + " of Grease" );
        console.log( isHot ? "Hot" : "Cold" );
}( window.skillet = window.skillet || {}, jQuery ));

The third undefined argument

The third, undefined argument is the source of the variable of value undefined. I'm not sure if it's still relevant today, but while working with older browsers / JavaScript standards (ecmascript 5, javascript < 1.8.5 ~ firefox 4), the global-scope variable undefined is writable, so anyone could rewrite its value. The third argument (when not passed a value) creates a variable named undefined which is scoped to the namespace/function. Because no value was passed when you created the name space, it defaults to the value undefined.


How do I create a namespace in JavaScript so that my objects and functions aren't overwritten by other same-named objects and functions? I've used the following:

if (Foo == null || typeof(Foo) != "object") { var Foo = new Object();}

Is there a more elegant or succinct way of doing this?

Quite a follow-up of Ionuț G. Stan's answer, but showing the benefits of uncluttered code by using var ClassFirst = this.ClassFirst = function() {...}, which takes advantage of JavaScript's closure scoping for less namespace cluttering for classes in the same namespace.

var Namespace = new function() {
    var ClassFirst = this.ClassFirst = function() { = 123;

    var ClassSecond = this.ClassSecond = function() {
        console.log("Cluttered way to access another class in namespace: ", new Namespace.ClassFirst().abc);
        console.log("Nicer way to access a class in same namespace: ", new ClassFirst().abc);

var Namespace2 = new function() {
    var ClassFirst = this.ClassFirst = function() { = 666;

    var ClassSecond = this.ClassSecond = function() {
        console.log("Cluttered way to access another class in namespace: ", new Namespace2.ClassFirst().abc);
        console.log("Nicer way to access a class in same namespace: ", new ClassFirst().abc);

new Namespace.ClassSecond()
new Namespace2.ClassSecond()


Cluttered way to access another class in namespace: 123
Nicer way to access a class in same namespace: 123
Cluttered way to access another class in namespace: 666
Nicer way to access a class in same namespace: 666

I've written another namespacing library that works a bit more like packages / units do in other languages. It allows you to create a package of JavaScript code and the reference that package from other code:

File hello.js

Package("hello", [], function() {
  function greeting() {
    alert("Hello World!");
  // Expose function greeting to other packages
  Export("greeting", greeting);

File Example.js

Package("example", ["hello"], function(greeting) {
  // Greeting is available here
  greeting();  // Alerts: "Hello World!"

Only the second file needs to be included in the page. Its dependencies (file hello.js in this example) will automatically be loaded and the objects exported from those dependencies will be used to populate the arguments of the callback function.

You can find the related project in Packages JS.


var namespace = {};
namespace.module1 = (function(){

    var self = {};
    self.initialized = false;

    self.init = function(){
        setTimeout(self.onTimeout, 1000)

    self.onTimeout = function(){
        self.initialized = true;

    self.init(); /* If it needs to auto-initialize, */
    /* You can also call 'namespace.module1.init();' from outside the module. */
    return self;

You can optionally declare a local variable, same, like self and assign local.onTimeout if you want it to be private.

I created namespace which is inspired by Erlang's modules. It is a very functional approach, but that is how I write my JavaScript code these days.

It gives a closure a global namespace and exposes a defined set functions within that closure.


  namespace("images", previous, next);
  // ^^ This creates or finds a root object, images, and binds the two functions to it.
  // It works even though those functions are not yet defined.

  function previous(){ ... }

  function next(){ ... }

  function find(){ ... } // A private function


In JavaScript there are no predefined methods to use namespaces. In JavaScript we have to create our own methods to define NameSpaces. Here is a procedure we follow in Oodles technologies.

Register a NameSpace Following is the function to register a name space

//Register NameSpaces Function
function registerNS(args){
 var nameSpaceParts = args.split(".");
 var root = window;

 for(var i=0; i < nameSpaceParts.length; i++)
  if(typeof root[nameSpaceParts[i]] == "undefined")
   root[nameSpaceParts[i]] = new Object();

  root = root[nameSpaceParts[i]];

To register a Namespace just call the above function with the argument as name space separated by '.' (dot). For Example Let your application name is oodles. You can make a namespace by following method

var $OHU = oodles.HomeUtilities;
var $OGU = oodles.GlobalUtilities;

Basically it will create your NameSpaces structure like below in backend:

var oodles = {
    "HomeUtilities": {},
    "GlobalUtilities": {}

In the above function you have register a namespace called "oodles.HomeUtilities" and "oodles.GlobalUtilities". To call these namespaces we make an variable i.e. var $OHU and var $OGU.

These variables are nothing but an alias to Intializing the namespace. Now, Whenever you declare a function that belong to HomeUtilities you will declare it like following:

$OHU.initialization = function(){
    //Your Code Here

Above is the function name initialization and it is put into an namespace $OHU. and to call this function anywhere in the script files. Just use following code.


Similarly, with the another NameSpaces.

Hope it helps.

We can use it independently in this way:

var A = A|| {};
A.B = {};

A.B = {
    itemOne: null,
    itemTwo: null,

A.B.itemOne = function () {

A.B.itemTwo = function () {

If you need the private scope:

var yourNamespace = (function() {

  //Private property
  var publicScope = {};

  //Private property
  var privateProperty = "aaa"; 

  //Public property
  publicScope.publicProperty = "bbb";

  //Public method
  publicScope.publicMethod = function() {

  //Private method
  function privateMethod() {

  //Return only the public parts
  return publicScope;


else if you won't ever use the private scope:

var yourNamespace = {};

yourNamespace.publicMethod = function() {
    // Do something...

yourNamespace.publicMethod2 = function() {
    // Do something...


I use this approach:

var myNamespace = {}
myNamespace._construct = function()
    var staticVariable = "This is available to all functions created here"

    function MyClass()
       // Depending on the class, we may build all the classes here
       this.publicMethod = function()
          //Do stuff

    // Alternatively, we may use a prototype.
    MyClass.prototype.altPublicMethod = function()
        //Do stuff

    function privateStuff()

    function publicStuff()
       // Code that may call other public and private functions

    // List of things to place publically
    this.publicStuff = publicStuff
    this.MyClass = MyClass

// The following may or may not be in another file
myNamespace.subName = {}
myNamespace.subName._construct = function()
   // Build namespace

External code can then be:

var myClass = new myNamespace.MyClass();
var myOtherClass = new myNamepace.subName.SomeOtherClass();

Is there a more elegant or succinct way of doing this?

Yes. For example:

var your_namespace = your_namespace || {};

then you can have

var your_namespace = your_namespace || {};
your_namespace.Foo = {toAlert:'test'};
your_namespace.Bar = function(arg) 

Because you may write different files of JavaScript and later combine or not combine them in an application, each needs to be able to recover or construct the namespace object without damaging the work of other files...

One file might intend to use the namespace namespace.namespace1:

namespace = window.namespace || {};
namespace.namespace1 = namespace.namespace1 || {};

namespace.namespace1.doSomeThing = function(){}

Another file might want to use the namespace namespace.namespace2:

namespace = window.namespace || {};
namespace.namespace2 = namespace.namespace2 || {};

namespace.namespace2.doSomeThing = function(){}

These two files can live together or apart without colliding.

The Module pattern was originally defined as a way to provide both private and public encapsulation for classes in conventional software engineering.

When working with the Module pattern, we may find it useful to define a simple template that we use for getting started with it. Here's one that covers name-spacing, public and private variables.

In JavaScript, the Module pattern is used to further emulate the concept of classes in such a way that we're able to include both public/private methods and variables inside a single object, thus shielding particular parts from the global scope. What this results in is a reduction in the likelihood of our function names conflicting with other functions defined in additional scripts on the page.

var myNamespace = (function () {

  var myPrivateVar, myPrivateMethod;

  // A private counter variable
  myPrivateVar = 0;

  // A private function which logs any arguments
  myPrivateMethod = function( foo ) {
      console.log( foo );

  return {

    // A public variable
    myPublicVar: "foo",

    // A public function utilizing privates
    myPublicFunction: function( bar ) {

      // Increment our private counter

      // Call our private method using bar
      myPrivateMethod( bar );




why is the Module pattern a good choice? For starters, it's a lot cleaner for developers coming from an object-oriented background than the idea of true encapsulation, at least from a JavaScript perspective.

Secondly, it supports private data - so, in the Module pattern, public parts of our code are able to touch the private parts, however the outside world is unable to touch the class's private parts.


The disadvantages of the Module pattern are that as we access both public and private members differently, when we wish to change visibility, we actually have to make changes to each place the member was used.

We also can't access private members in methods that are added to the object at a later point. That said, in many cases the Module pattern is still quite useful and when used correctly, certainly has the potential to improve the structure of our application.

The Revealing Module Pattern

Now that we're a little more familiar with the module pattern, let’s take a look at a slightly improved version - Christian Heilmann’s Revealing Module pattern.

The Revealing Module pattern came about as Heilmann was frustrated with the fact that he had to repeat the name of the main object when we wanted to call one public method from another or access public variables.He also disliked the Module pattern’s requirement for having to switch to object literal notation for the things he wished to make public.

The result of his efforts was an updated pattern where we would simply define all of our functions and variables in the private scope and return an anonymous object with pointers to the private functionality we wished to reveal as public.

An example of how to use the Revealing Module pattern can be found below

var myRevealingModule = (function () {

        var privateVar = "Ben Cherry",
            publicVar = "Hey there!";

        function privateFunction() {
            console.log( "Name:" + privateVar );

        function publicSetName( strName ) {
            privateVar = strName;

        function publicGetName() {

        // Reveal public pointers to
        // private functions and properties

        return {
            setName: publicSetName,
            greeting: publicVar,
            getName: publicGetName


myRevealingModule.setName( "Paul Kinlan" );


This pattern allows the syntax of our scripts to be more consistent. It also makes it more clear at the end of the module which of our functions and variables may be accessed publicly which eases readability.


A disadvantage of this pattern is that if a private function refers to a public function, that public function can't be overridden if a patch is necessary. This is because the private function will continue to refer to the private implementation and the pattern doesn't apply to public members, only to functions.

Public object members which refer to private variables are also subject to the no-patch rule notes above.