3d 295

  1. “Cross origin requests are only supported for HTTP.” error when loading a local file
  2. Tutorials and libraries for OpenGL-ES games on Android
  3. The purpose of Model View Projection Matrix
  4. Why are quaternions used for rotations?
  5. Disable vertical sync for glxgears
  6. Plotting a 3D surface plot with contour map overlay, using R
  7. When to use Binary Space Partitioning, Quadtree, Octree?
  8. robust algorithm for surface reconstruction from 3D point cloud?
  9. Python/matplotlib : plotting a 3d cube, a sphere and a vector?
  10. Is there a way to import a 3D model into Android?
  11. How do I reverse-project 2D points into 3D?
  12. 3 dimension (X, Y and Z) graph using D3.js
  13. In OpenGL is there a way to get a list of all uniforms & attribs used by a shader program?
  14. Custom WP7 Silverlight control with dynamic 3D content
  15. Are there any good Javascript graphics libraries?
  16. What's the best alternative to C++ for real-time graphics programming?
  17. Which 3D Model format should I be using?
  18. Unity, Torque3D, Google O3D, WebGl…which to choose?
  19. Calculating a LookAt matrix
  20. OpenGL rotating a camera around a point
  21. R: Plotting a 3D surface from x, y, z
  22. Colors lost in Matplotlib 3D scatter plot
  23. Beginner's guide to 3D graphics programming
  24. Learning OpenGL ES 1.x
  25. Adjust label positioning in Axes3D of matplotlib
  26. Ray-box Intersection Theory
  27. Three.js: What Is The Exact Difference Between Lambert and Phong?
  28. A Good 3D mesh library
  29. How is xkcd doing xk3d?
  30. 3D object rendering in openCV using metaio in Android
  31. Detect if a cube and a cone intersect each other?
  32. Correctly transforming a node relative to a specified space?
  33. 3d to 2d Projection Matrix
  34. Movement from 2D to 3D
  35. Convert Latitude and Longitude to point in 3D space
  36. Simple 3D graphics project?
  37. Learning game programming (part 2) (math)
  38. What does the scaleZ() CSS transform function do?
  39. What is world space and eye space in game development?
  40. Should Quaternion based 3D Cameras accumulate Quaternions or Euler angles?
  41. How do you write a 3d game?
  42. Setting proper perspective for child elements on a 3d plane in CSS
  43. Best way to translate mouse drag motion into 3d rotation of an object
  44. glm combine rotation and translation
  45. Check which side of a plane points are on
  46. Displaying 100 Floating Cubes Using DirectX OR OpenGL
  47. Reverse-projection 2D points into 3D
  48. Simple way to interpolate between points in 3D space to form a smooth surface
  49. 3D Engine Comparison
  50. What is the best online resource for 3D rendering in JavaScript?