godot (24)


Can someone explain per-pixel collision detection?

Can someone explain the pros and cons of it and any math involved with it?…


Free java 3d engine

Whats the best 3D game engine available for java? I am looking for something that has a good set visual development tools. I have checked out the list available on wikipedia: http://en.wikipedia.org…


Suggested platform/tools for rapid game development and game prototyping

What platforms and tools should I use for rapid game development and prototyping? Say that I have an idea for a simple game or a game mechanic that I want to try out, what are the best tools for quic…


iphone - Unable to open project… cannot be opened because the project file cannot be parsed

I have been working for a while to create an iPhone app. Today when my battery was low, I was working and constantly saving my source files then the power went out... Now when I plugged my computer b…


python - IndentationError: unindent does not match any outer indentation level

When I compile the Python code below, I get IndentationError: unindent does not match any outer indentation level import sys def Factorial(n):#Return factorial result=0 for i in range…


Python: “Indentation Error: unindent does not match any outer indentation level”

I just can't figure out what's wrong with this...#!/usr/bin/env python## Bugs.py#from__future__ import division#No Module! if__name__ != '__main__': print "Bugs.py is not…


Unity vs Torque game engines and IDE environment

I want to get people's opinion of Torque and Unity and their IDE tools. You build Torque games using one of their engines(I'm currently interested in the iPhone engine), and Torque Game Builder(th…


data structures - RPG dialogue engine/structure

I've always been interested in the data structures involved in an RPG(Role-Playing Game). In particular, I'm curious about dialogue and events based actions. For example: If I approach an NPC at poin…



c++ - LLVM JIT segfaults. What am I doing wrong?

It is probably something basic because I am just starting to learn LLVM.. The following creates a factorial function and tries to git and execute it(I know the generated func is correct because I was…


language agnostic - Good way to procedurally generate a “blob” graphic in 2D

I'm looking to create a "blob" in a computationally fast manner. A blob here is defined as a collection of pixels that could be any shape, but all connected. Examples:.ooo......oooo......oo..…




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