ios - content - uitableviewcell dynamic height uilabel autolayout

Using Auto Layout in UITableView for dynamic cell layouts & variable row heights (17)

How do you use Auto Layout within UITableViewCells in a table view to let each cell's content and subviews determine the row height (itself/automatically), while maintaining smooth scrolling performance?

I wrapped @smileyborg's iOS7 solution in a category

I decided to wrap this clever solution by @smileyborg into a UICollectionViewCell+AutoLayoutDynamicHeightCalculation category.

The category also rectifies the issues outlined in @wildmonkey's answer (loading a cell from a nib and systemLayoutSizeFittingSize: returning CGRectZero)

It doesn't take into account any caching but suits my needs right now. Feel free to copy, paste and hack at it.


#import <UIKit/UIKit.h>

typedef void (^UICollectionViewCellAutoLayoutRenderBlock)(void);

 *  A category on UICollectionViewCell to aid calculating dynamic heights based on AutoLayout contraints.
 *  Many thanks to @smileyborg and @wildmonkey
 *  @see .com/questions/18746929/using-auto-layout-in-uitableview-for-dynamic-cell-layouts-variable-row-heights
@interface UICollectionViewCell (AutoLayoutDynamicHeightCalculation)

 *  Grab an instance of the receiving type to use in order to calculate AutoLayout contraint driven dynamic height. The method pulls the cell from a nib file and moves any Interface Builder defined contrainsts to the content view.
 *  @param name Name of the nib file.
 *  @return collection view cell for using to calculate content based height
+ (instancetype)heightCalculationCellFromNibWithName:(NSString *)name;

 *  Returns the height of the receiver after rendering with your model data and applying an AutoLayout pass
 *  @param block Render the model data to your UI elements in this block
 *  @return Calculated constraint derived height
- (CGFloat)heightAfterAutoLayoutPassAndRenderingWithBlock:(UICollectionViewCellAutoLayoutRenderBlock)block collectionViewWidth:(CGFloat)width;

 *  Directly calls `heightAfterAutoLayoutPassAndRenderingWithBlock:collectionViewWidth` assuming a collection view width spanning the [UIScreen mainScreen] bounds
- (CGFloat)heightAfterAutoLayoutPassAndRenderingWithBlock:(UICollectionViewCellAutoLayoutRenderBlock)block;



#import "UICollectionViewCell+AutoLayout.h"

@implementation UICollectionViewCell (AutoLayout)

#pragma mark Dummy Cell Generator

+ (instancetype)heightCalculationCellFromNibWithName:(NSString *)name
    UICollectionViewCell *heightCalculationCell = [[[NSBundle mainBundle] loadNibNamed:name owner:self options:nil] lastObject];
    [heightCalculationCell moveInterfaceBuilderLayoutConstraintsToContentView];
    return heightCalculationCell;

#pragma mark Moving Constraints

- (void)moveInterfaceBuilderLayoutConstraintsToContentView
    [self.constraints enumerateObjectsUsingBlock:^(NSLayoutConstraint *constraint, NSUInteger idx, BOOL *stop) {
        [self removeConstraint:constraint];
        id firstItem = constraint.firstItem == self ? self.contentView : constraint.firstItem;
        id secondItem = constraint.secondItem == self ? self.contentView : constraint.secondItem;
        [self.contentView addConstraint:[NSLayoutConstraint constraintWithItem:firstItem

#pragma mark Height

- (CGFloat)heightAfterAutoLayoutPassAndRenderingWithBlock:(UICollectionViewCellAutoLayoutRenderBlock)block
    return [self heightAfterAutoLayoutPassAndRenderingWithBlock:block
                                            collectionViewWidth:CGRectGetWidth([[UIScreen mainScreen] bounds])];

- (CGFloat)heightAfterAutoLayoutPassAndRenderingWithBlock:(UICollectionViewCellAutoLayoutRenderBlock)block collectionViewWidth:(CGFloat)width


    [self setNeedsUpdateConstraints];
    [self updateConstraintsIfNeeded];

    self.bounds = CGRectMake(0.0f, 0.0f, width, CGRectGetHeight(self.bounds));

    [self setNeedsLayout];
    [self layoutIfNeeded];

    CGSize calculatedSize = [self.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize];

    return calculatedSize.height;



Usage example:

- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath
    MYSweetCell *cell = [MYSweetCell heightCalculationCellFromNibWithName:NSStringFromClass([MYSweetCell class])];
    CGFloat height = [cell heightAfterAutoLayoutPassAndRenderingWithBlock:^{
        [(id<MYSweetCellRenderProtocol>)cell renderWithModel:someModel];
    return CGSizeMake(CGRectGetWidth(self.collectionView.bounds), height);

Thankfully we won't have to do this jazz in iOS8, but there it is for now!

Swift example of a variable height UITableViewCell

Updated for Swift 3

William Hu's Swift answer is good, but it helps me to have some simple yet detailed steps when learning to do something for the first time. The example below is my test project while learning to make a UITableView with variable cell heights. I based it on this basic UITableView example for Swift.

The finished project should look like this:

Create a new project

It can be just a Single View Application.

Add the code

Add a new Swift file to your project. Name it MyCustomCell. This class will hold the outlets for the views that you add to your cell in the storyboard. In this basic example we will only have one label in each cell.

import UIKit
class MyCustomCell: UITableViewCell {
    @IBOutlet weak var myCellLabel: UILabel!

We will connect this outlet later.

Open ViewController.swift and make sure you have the following content:

import UIKit
class ViewController: UIViewController, UITableViewDelegate, UITableViewDataSource {

    // These strings will be the data for the table view cells
    let animals: [String] = [
        "Ten horses:  horse horse horse horse horse horse horse horse horse horse ",
        "Three cows:  cow, cow, cow",
        "One camel:  camel",
        "Ninety-nine sheep:  sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep baaaa sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep sheep",
        "Thirty goats:  goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat goat "]

    // Don't forget to enter this in IB also
    let cellReuseIdentifier = "cell"

    @IBOutlet var tableView: UITableView!

    override func viewDidLoad() {

        // delegate and data source
        tableView.delegate = self
        tableView.dataSource = self

        // Along with auto layout, these are the keys for enabling variable cell height
        tableView.estimatedRowHeight = 44.0
        tableView.rowHeight = UITableViewAutomaticDimension

    // number of rows in table view
    func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        return self.animals.count

    // create a cell for each table view row
    func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {

        let cell:MyCustomCell = self.tableView.dequeueReusableCell(withIdentifier: cellReuseIdentifier) as! MyCustomCell
        cell.myCellLabel.text = self.animals[indexPath.row]
        return cell

    // method to run when table view cell is tapped
    func tableView(_ tableView: UITableView, didSelectRowAt indexPath: IndexPath) {
        print("You tapped cell number \(indexPath.row).")

Important Note:

  • It is the following two lines of code (along with auto layout) that make the variable cell height possible:

    tableView.estimatedRowHeight = 44.0
    tableView.rowHeight = UITableViewAutomaticDimension

Setup the storyboard

Add a Table View to your view controller and use auto layout to pin it to the four sides. Then drag a Table View Cell onto the Table View. And onto the Prototype cell, drag a Label. Use auto layout to pin the label to the four edges of the content view of the Table View Cell.

Important note:

  • Auto layout works together with the important two lines of code I mentioned above. If you don't use auto layout it isn't going to work.

Other IB settings

Custom class name and Identifier

Select the Table View Cell and set the custom class to be MyCustomCell (the name of the class in the Swift file we added). Also set the Identifier to be cell (the same string that we used for the cellReuseIdentifier in the code above.

Zero Lines for Label

Set the number of lines to 0 in your Label. This means multi-line and allows the label to resize itself based on its content.

Hook Up the Outlets

  • Control drag from the Table View in the storyboard to the tableView variable in the ViewController code.
  • Do the same for the Label in your Prototype cell to the myCellLabel variable in the MyCustomCell class.


You should be able to run your project now and get cells with variable heights.


  • This example only works for iOS 8 and after. If you are still needing to support iOS 7 then this won't work for you.
  • Your own custom cells in your future projects will probably have more than a single label. Make sure that you get everything pinned right so that auto layout can determine the correct height to use. You may also have to use vertical compression resistance and hugging. See this article for more about that.
  • If you are not pinning the leading and trailing (left and right) edges, you may also need to set the label's preferredMaxLayoutWidth so that it knows when to line wrap. For example, if you had added a Center Horizontally constraint to the label in the project above rather than pin the leading and trailing edges, then you would need to add this line to the tableView:cellForRowAtIndexPath method:

     cell.myCellLabel.preferredMaxLayoutWidth = tableView.bounds.width

See also

Dynamic Table View Cell Height and Auto Layout

A good way to solve the problem with storyboard Auto Layout:

- (CGFloat)heightForImageCellAtIndexPath:(NSIndexPath *)indexPath {
  static RWImageCell *sizingCell = nil;
  static dispatch_once_t onceToken;
  dispatch_once(&onceToken, ^{
    sizingCell = [self.tableView dequeueReusableCellWithIdentifier:RWImageCellIdentifier];

  [sizingCell setNeedsLayout];
  [sizingCell layoutIfNeeded];

  CGSize size = [sizingCell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize];
  return size.height;

TL;DR: Don't like reading? Jump straight to the sample projects on GitHub:

Conceptual Description

The first 2 steps below are applicable regardless of which iOS versions you are developing for.

1. Set Up & Add Constraints

In your UITableViewCell subclass, add constraints so that the subviews of the cell have their edges pinned to the edges of the cell's contentView (most importantly to the top AND bottom edges). NOTE: don't pin subviews to the cell itself; only to the cell's contentView! Let the intrinsic content size of these subviews drive the height of the table view cell's content view by making sure the content compression resistance and content hugging constraints in the vertical dimension for each subview are not being overridden by higher-priority constraints you have added. (Huh? Click here.)

Remember, the idea is to have the cell's subviews connected vertically to the cell's content view so that they can "exert pressure" and make the content view expand to fit them. Using an example cell with a few subviews, here is a visual illustration of what some (not all!) of your constraints would need to look like:

You can imagine that as more text is added to the multi-line body label in the example cell above, it will need to grow vertically to fit the text, which will effectively force the cell to grow in height. (Of course, you need to get the constraints right in order for this to work correctly!)

Getting your constraints right is definitely the hardest and most important part of getting dynamic cell heights working with Auto Layout. If you make a mistake here, it could prevent everything else from working -- so take your time! I recommend setting up your constraints in code because you know exactly which constraints are being added where, and it's a lot easier to debug when things go wrong. Adding constraints in code can be just as easy as and significantly more powerful than Interface Builder using layout anchors, or one of the fantastic open source APIs available on GitHub.

  • If you're adding constraints in code, you should do this once from within the updateConstraints method of your UITableViewCell subclass. Note that updateConstraints may be called more than once, so to avoid adding the same constraints more than once, make sure to wrap your constraint-adding code within updateConstraints in a check for a boolean property such as didSetupConstraints (which you set to YES after you run your constraint-adding code once). On the other hand, if you have code that updates existing constraints (such as adjusting the constant property on some constraints), place this in updateConstraints but outside of the check for didSetupConstraints so it can run every time the method is called.

2. Determine Unique Table View Cell Reuse Identifiers

For every unique set of constraints in the cell, use a unique cell reuse identifier. In other words, if your cells have more than one unique layout, each unique layout should receive its own reuse identifier. (A good hint that you need to use a new reuse identifier is when your cell variant has a different number of subviews, or the subviews are arranged in a distinct fashion.)

For example, if you were displaying an email message in each cell, you might have 4 unique layouts: messages with just a subject, messages with a subject and a body, messages with a subject and a photo attachment, and messages with a subject, body, and photo attachment. Each layout has completely different constraints required to achieve it, so once the cell is initialized and the constraints are added for one of these cell types, the cell should get a unique reuse identifier specific to that cell type. This means when you dequeue a cell for reuse, the constraints have already been added and are ready to go for that cell type.

Note that due to differences in intrinsic content size, cells with the same constraints (type) may still have varying heights! Don't confuse fundamentally different layouts (different constraints) with different calculated view frames (solved from identical constraints) due to different sizes of content.

  • Do not add cells with completely different sets of constraints to the same reuse pool (i.e. use the same reuse identifier) and then attempt to remove the old constraints and set up new constraints from scratch after each dequeue. The internal Auto Layout engine is not designed to handle large scale changes in constraints, and you will see massive performance issues.

For iOS 8 - Self-Sizing Cells

3. Enable Row Height Estimation

To enable self-sizing table view cells, you must set the table view’s rowHeight property to UITableViewAutomaticDimension. You must also assign a value to the estimatedRowHeight property. As soon as both of these properties are set, the system uses Auto Layout to calculate the row’s actual height

Apple: Working with Self-Sizing Table View Cells

With iOS 8, Apple has internalized much of the work that previously had to be implemented by you prior to iOS 8. In order to allow the self-sizing cell mechanism to work, you must first set the rowHeight property on the table view to the constant UITableViewAutomaticDimension. Then, you simply need to enable row height estimation by setting the table view's estimatedRowHeight property to a nonzero value, for example:

self.tableView.rowHeight = UITableViewAutomaticDimension;
self.tableView.estimatedRowHeight = 44.0; // set to whatever your "average" cell height is

What this does is provide the table view with a temporary estimate/placeholder for the row heights of cells that are not yet onscreen. Then, when these cells are about to scroll onscreen, the actual row height will be calculated. To determine the actual height for each row, the table view automatically asks each cell what height its contentView needs to be based on the known fixed width of the content view (which is based on the table view's width, minus any additional things like a section index or accessory view) and the auto layout constraints you have added to the cell's content view and subviews. Once this actual cell height has been determined, the old estimated height for the row is updated with the new actual height (and any adjustments to the table view's contentSize/contentOffset are made as needed for you).

Generally speaking, the estimate you provide doesn't have to be very accurate -- it is only used to correctly size the scroll indicator in the table view, and the table view does a good job of adjusting the scroll indicator for incorrect estimates as you scroll cells onscreen. You should set the estimatedRowHeight property on the table view (in viewDidLoad or similar) to a constant value that is the "average" row height. Only if your row heights have extreme variability (e.g. differ by an order of magnitude) and you notice the scroll indicator "jumping" as you scroll should you bother implementing tableView:estimatedHeightForRowAtIndexPath: to do the minimal calculation required to return a more accurate estimate for each row.

For iOS 7 support (implementing auto cell sizing yourself)

3. Do a Layout Pass & Get The Cell Height

First, instantiate an offscreen instance of a table view cell, one instance for each reuse identifier, that is used strictly for height calculations. (Offscreen meaning the cell reference is stored in a property/ivar on the view controller and never returned from tableView:cellForRowAtIndexPath: for the table view to actually render onscreen.) Next, the cell must be configured with the exact content (e.g. text, images, etc) that it would hold if it were to be displayed in the table view.

Then, force the cell to immediately layout its subviews, and then use the systemLayoutSizeFittingSize: method on the UITableViewCell's contentView to find out what the required height of the cell is. Use UILayoutFittingCompressedSize to get the smallest size required to fit all the contents of the cell. The height can then be returned from the tableView:heightForRowAtIndexPath: delegate method.

4. Use Estimated Row Heights

If your table view has more than a couple dozen rows in it, you will find that doing the Auto Layout constraint solving can quickly bog down the main thread when first loading the table view, as tableView:heightForRowAtIndexPath: is called on each and every row upon first load (in order to calculate the size of the scroll indicator).

As of iOS 7, you can (and absolutely should) use the estimatedRowHeight property on the table view. What this does is provide the table view with a temporary estimate/placeholder for the row heights of cells that are not yet onscreen. Then, when these cells are about to scroll onscreen, the actual row height will be calculated (by calling tableView:heightForRowAtIndexPath:), and the estimated height updated with the actual one.

Generally speaking, the estimate you provide doesn't have to be very accurate -- it is only used to correctly size the scroll indicator in the table view, and the table view does a good job of adjusting the scroll indicator for incorrect estimates as you scroll cells onscreen. You should set the estimatedRowHeight property on the table view (in viewDidLoad or similar) to a constant value that is the "average" row height. Only if your row heights have extreme variability (e.g. differ by an order of magnitude) and you notice the scroll indicator "jumping" as you scroll should you bother implementing tableView:estimatedHeightForRowAtIndexPath: to do the minimal calculation required to return a more accurate estimate for each row.

5. (If Needed) Add Row Height Caching

If you've done all the above and are still finding that performance is unacceptably slow when doing the constraint solving in tableView:heightForRowAtIndexPath:, you'll unfortunately need to implement some caching for cell heights. (This is the approach suggested by Apple's engineers.) The general idea is to let the Auto Layout engine solve the constraints the first time, then cache the calculated height for that cell and use the cached value for all future requests for that cell's height. The trick of course is to make sure you clear the cached height for a cell when anything happens that could cause the cell's height to change -- primarily, this would be when that cell's content changes or when other important events occur (like the user adjusting the Dynamic Type text size slider).

iOS 7 Generic Sample Code (with lots of juicy comments)

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
    // Determine which reuse identifier should be used for the cell at this 
    // index path, depending on the particular layout required (you may have
    // just one, or may have many).
    NSString *reuseIdentifier = ...;

    // Dequeue a cell for the reuse identifier.
    // Note that this method will init and return a new cell if there isn't
    // one available in the reuse pool, so either way after this line of 
    // code you will have a cell with the correct constraints ready to go.
    UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:reuseIdentifier];

    // Configure the cell with content for the given indexPath, for example:
    // cell.textLabel.text = someTextForThisCell;
    // ...

    // Make sure the constraints have been set up for this cell, since it 
    // may have just been created from scratch. Use the following lines, 
    // assuming you are setting up constraints from within the cell's 
    // updateConstraints method:
    [cell setNeedsUpdateConstraints];
    [cell updateConstraintsIfNeeded];

    // If you are using multi-line UILabels, don't forget that the 
    // preferredMaxLayoutWidth needs to be set correctly. Do it at this 
    // point if you are NOT doing it within the UITableViewCell subclass 
    // -[layoutSubviews] method. For example: 
    // cell.multiLineLabel.preferredMaxLayoutWidth = CGRectGetWidth(tableView.bounds);

    return cell;

- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
    // Determine which reuse identifier should be used for the cell at this 
    // index path.
    NSString *reuseIdentifier = ...;

    // Use a dictionary of offscreen cells to get a cell for the reuse 
    // identifier, creating a cell and storing it in the dictionary if one 
    // hasn't already been added for the reuse identifier. WARNING: Don't 
    // call the table view's dequeueReusableCellWithIdentifier: method here 
    // because this will result in a memory leak as the cell is created but 
    // never returned from the tableView:cellForRowAtIndexPath: method!
    UITableViewCell *cell = [self.offscreenCells objectForKey:reuseIdentifier];
    if (!cell) {
        cell = [[YourTableViewCellClass alloc] init];
        [self.offscreenCells setObject:cell forKey:reuseIdentifier];

    // Configure the cell with content for the given indexPath, for example:
    // cell.textLabel.text = someTextForThisCell;
    // ...

    // Make sure the constraints have been set up for this cell, since it 
    // may have just been created from scratch. Use the following lines, 
    // assuming you are setting up constraints from within the cell's 
    // updateConstraints method:
    [cell setNeedsUpdateConstraints];
    [cell updateConstraintsIfNeeded];

    // Set the width of the cell to match the width of the table view. This
    // is important so that we'll get the correct cell height for different
    // table view widths if the cell's height depends on its width (due to 
    // multi-line UILabels word wrapping, etc). We don't need to do this 
    // above in -[tableView:cellForRowAtIndexPath] because it happens 
    // automatically when the cell is used in the table view. Also note, 
    // the final width of the cell may not be the width of the table view in
    // some cases, for example when a section index is displayed along 
    // the right side of the table view. You must account for the reduced 
    // cell width.
    cell.bounds = CGRectMake(0.0, 0.0, CGRectGetWidth(tableView.bounds), CGRectGetHeight(cell.bounds));

    // Do the layout pass on the cell, which will calculate the frames for 
    // all the views based on the constraints. (Note that you must set the 
    // preferredMaxLayoutWidth on multi-line UILabels inside the 
    // -[layoutSubviews] method of the UITableViewCell subclass, or do it 
    // manually at this point before the below 2 lines!)
    [cell setNeedsLayout];
    [cell layoutIfNeeded];

    // Get the actual height required for the cell's contentView
    CGFloat height = [cell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize].height;

    // Add an extra point to the height to account for the cell separator, 
    // which is added between the bottom of the cell's contentView and the 
    // bottom of the table view cell.
    height += 1.0;

    return height;

// NOTE: Set the table view's estimatedRowHeight property instead of 
// implementing the below method, UNLESS you have extreme variability in 
// your row heights and you notice the scroll indicator "jumping" 
// as you scroll.
- (CGFloat)tableView:(UITableView *)tableView estimatedHeightForRowAtIndexPath:(NSIndexPath *)indexPath
    // Do the minimal calculations required to be able to return an 
    // estimated row height that's within an order of magnitude of the 
    // actual height. For example:
    if ([self isTallCellAtIndexPath:indexPath]) {
        return 350.0;
    } else {
        return 40.0;

Sample Projects

These projects are fully working examples of table views with variable row heights due to table view cells containing dynamic content in UILabels.

Xamarin (C#/.NET)

If you're using Xamarin, check out this sample project put together by @KentBoogaart.

Another "solution": skip all this frustration and use a UIScrollView instead to get a result that looks and feels identical to UITableView.

That was the painful "solution" for me, after having put in literally 20+ very frustrating hours total trying to build something like what smileyborg suggested and failing over many months and three versions of App Store releases.

My take is that if you really need iOS 7 support (for us, it's essential) then the technology is just too brittle and you'll pull your hair out trying. And that UITableView is complete overkill generally unless you're using some of the advanced row editing features and/or really need to support 1000+ "rows" (in our app, it's realistically never more than 20 rows).

The added bonus is that the code gets insanely simple versus all the delegate crap and back and forth that comes with UITableView. It's just one single loop of code in viewOnLoad that looks elegant and is easy to manage.

Here's some tips on how to do it:

1) Using either Storyboard or a nib file, create a ViewController and associated root view.

2) Drag over a UIScrollView onto your root view.

3) Add constraints top, bottom, left and right constraints to the top-level view so the UIScrollView fills the entire root view.

4) Add a UIView inside the UIScrollView and call it "container". Add top, bottom, left and right constraints to the UIScrollView (its parent). KEY TRICK: Also add a "Equal widths" constraints to link the UIScrollView and UIView.

You will get an error "scroll view has ambiguous scrollable content height" and that your container UIView should have a height of 0 pixels. Neither error seems to matter when the app is running.

5) Create nib files and controllers for each of your "cells". Use UIView not UITableViewCell.

5) In your root ViewController, you essentially add all the "rows" to the container UIView and programmatically add constraints linking their left and right edges to the container view, their top edges to either the container view top (for the first item) or the previous cell. Then link the final cell to the container bottom.

For us, each "row" is in a nib file. So the code looks something like this:

class YourRootViewController {

    @IBOutlet var container: UIView! //container mentioned in step 4

    override func viewDidLoad() {


        var lastView: UIView?
        for data in yourDataSource {

            var cell = YourCellController(nibName: "YourCellNibName", bundle: nil)
            UITools.addViewToTop(container, child: cell.view, sibling: lastView)
            lastView = cell.view
            //Insert code here to populate your cell

        if(lastView != nil) {
                item: lastView!,
                attribute: NSLayoutAttribute.Bottom,
                relatedBy: NSLayoutRelation.Equal,
                toItem: container,
                attribute: NSLayoutAttribute.Bottom,
                multiplier: 1,
                constant: 0))

        ///Add a refresh control, if you want - it seems to work fine in our app:
        var refreshControl = UIRefreshControl()

And here's the code for UITools.addViewToTop:

class UITools {
    ///Add child to container, full width of the container and directly under sibling (or container if sibling nil):
    class func addViewToTop(container: UIView, child: UIView, sibling: UIView? = nil)

        //Set left and right constraints so fills full horz width:

            item: child,
            attribute: NSLayoutAttribute.Leading,
            relatedBy: NSLayoutRelation.Equal,
            toItem: container,
            attribute: NSLayoutAttribute.Left,
            multiplier: 1,
            constant: 0))

            item: child,
            attribute: NSLayoutAttribute.Trailing,
            relatedBy: NSLayoutRelation.Equal,
            toItem: container,
            attribute: NSLayoutAttribute.Right,
            multiplier: 1,
            constant: 0))

        //Set vertical position from last item (or for first, from the superview):
            item: child,
            attribute: NSLayoutAttribute.Top,
            relatedBy: NSLayoutRelation.Equal,
            toItem: sibling == nil ? container : sibling,
            attribute: sibling == nil ? NSLayoutAttribute.Top : NSLayoutAttribute.Bottom,
            multiplier: 1,
            constant: 0))

The only "gotcha" I've found with this approach so far is that UITableView has a nice feature of "floating" section headers at the top of the view as you scroll. The above solution won't do that unless you add more programming but for our particular case this feature wasn't 100% essential and nobody noticed when it went away.

If you want dividers between your cells, just add a 1 pixel high UIView at the bottom of your custom "cell" that looks like a divider.

Be sure to turn on "bounces" and "bounce vertically" for the refresh control to work and so it seems more like a tableview.

TableView shows some empty rows and dividers under your content, if it doesn't fill the full screen where as this solution doesn't. But personally, I prefer if those empty rows weren't there anyway - with variable cell height it always looked "buggy" to me anyway to have the empty rows in there.

Here's hoping some other programmer reads my post BEFORE wasting 20+ hours trying to figure it out with Table View in their own app. :)

As long as your layout in your cell is good.

-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {
    UITableViewCell *cell = [self tableView:tableView cellForRowAtIndexPath:indexPath];

    return [cell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize].height;

Update: You should use dynamic resizing introduced in iOS 8.

Here is my solution. You need to tell the TableView the estimatedHeight before it loads the view. Otherwise it wont be able to behave like expected.


- (void)viewWillAppear:(BOOL)animated {
    _messageField.delegate = self;
    _tableView.estimatedRowHeight = 65.0;
    _tableView.rowHeight = UITableViewAutomaticDimension;

Update to Swift 4.2

override func viewWillAppear(_ animated: Bool) {
    tableView.rowHeight = UITableView.automaticDimension
    tableView.estimatedRowHeight = 65.0

I had to use dynamic views (setup views and constraints by code) and when I wanted to set preferredMaxLayoutWidth label's width was 0. So I've got wrong cell height.

Then I added

[cell layoutSubviews];

before executing

[cell setNeedsUpdateConstraints];
[cell updateConstraintsIfNeeded];

After that label's width was as expected and dynamic height was calculating right.

If you do you layout programmatically, here is what to consider for iOS 10 using anchors in Swift.

There are three rules/ steps

NUMBER 1: set this two properties of tableview on viewDidLoad, the first one is telling to the tableview that should expect dynamic sizes on their cells, the second one is just to let the app calculate the size of the scrollbar indicator, so it helps for performance.

    tableView.rowHeight = UITableViewAutomaticDimension
    tableView.estimatedRowHeight = 100

NUMBER 2: This is important you need to add the subviews to the contentView of the cell not to the view, and also use its layoutsmarginguide to anchor the subviews to the top and bottom, this is a working example of how to do it.

override init(style: UITableViewCellStyle, reuseIdentifier: String?) {
    super.init(style: style, reuseIdentifier: reuseIdentifier)

private func setUpViews() {

    let marginGuide = contentView.layoutMarginsGuide

        movieImageView.heightAnchor.constraint(equalToConstant: 80),
        movieImageView.widthAnchor.constraint(equalToConstant: 80),
        movieImageView.leftAnchor.constraint(equalTo: marginGuide.leftAnchor),
        movieImageView.topAnchor.constraint(equalTo: marginGuide.topAnchor, constant: 20),

        descriptionLabel.leftAnchor.constraint(equalTo: movieImageView.rightAnchor, constant: 15),
        descriptionLabel.rightAnchor.constraint(equalTo: marginGuide.rightAnchor),
        descriptionLabel.bottomAnchor.constraint(equalTo: marginGuide.bottomAnchor, constant: -15),
        descriptionLabel.topAnchor.constraint(equalTo: movieImageView.topAnchor)


Create a method that will add the subviews and perform the layout, call it in the init method.


  override func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {

If you do it you will override your implementation.

Follow this 3 rules for dynamic cells in tableviews.

here is a working implementation

If you have a long string. e.g. one which doesn't have a line break. Then you you might run into some problems.

The fix is mentioned by the accepted answer and few other answers. You just need to add

cell.myCellLabel.preferredMaxLayoutWidth = tableView.bounds.width

I find Suragh's answer the most complete while being the least confusing.

Though non explain why. Let's do that.

Drop the following code in to a project.

import UIKit

class ViewController: UIViewController {

    lazy var label : UILabel = {
        let lbl = UILabel()
        lbl.translatesAutoresizingMaskIntoConstraints = false
        lbl.backgroundColor = .red
        lbl.textColor = .black
        return lbl

    override func viewDidLoad() {
        // step0: (0.0, 0.0)
        print("empty Text intrinsicContentSize: \(label.intrinsicContentSize)")
        // step1: (29.0, 20.5)
        label.text = "hiiiii"
        print("hiiiii intrinsicContentSize: \(label.intrinsicContentSize)")
        // step2: (328.0, 20.5)
        label.text = "translatesAutoresizingMaskIntoConstraints"
        print("1 translate intrinsicContentSize: \(label.intrinsicContentSize)")
        // step3: (992.0, 20.5)
        label.text = "translatesAutoresizingMaskIntoConstraints translatesAutoresizingMaskIntoConstraints translatesAutoresizingMaskIntoConstraints"
        print("3 translate intrinsicContentSize: \(label.intrinsicContentSize)")
        // step4: (328.0, 20.5)
        label.text = "translatesAutoresizingMaskIntoConstraints\ntranslatesAutoresizingMaskIntoConstraints\ntranslatesAutoresizingMaskIntoConstraints"
        print("3 translate w/ line breaks intrinsicContentSize: \(label.intrinsicContentSize)") 
        // step5: (328.0, 61.0)
        label.numberOfLines = 0
        print("3 translate w/ line breaks and '0' numberOfLines intrinsicContentSize: \(label.intrinsicContentSize)") 
        // step6: (98.5, 243.5)
        label.preferredMaxLayoutWidth = 100
        print("3 translate w/ line breaks | '0' numberOfLines | preferredMaxLayoutWidth: 100 intrinsicContentSize: \(label.intrinsicContentSize)") 

    func setupLayout(){
        label.centerXAnchor.constraint(equalTo: view.centerXAnchor).isActive = true
        label.centerYAnchor.constraint(equalTo: view.centerYAnchor).isActive = true

Note that I haven't added any size constraints. I've only added centerX, centerY constraints. But still the label will be sized correctly Why? Because of contentSize.

To better process this, first keep step0, then comment out out steps 1-6. Let setupLayout() stay. Observe the behavior.

Then uncomment step1, and observe.

Then uncomment step2 and observe.

Do this until you've uncommented all 6 steps and observed their behaviors.

What can conclude from all this? What factors can change the contenSize?

  1. Text Length: If you have a longer text then your intrinsicContentSize's width will increase
  2. Line breaks: If you add \n then the intrinsicContentSize's width will the maximum width of all lines. If one line has 25 characters, another has 2 characters and another has 21 characters then your width will be calculated based the 25 characters
  3. Number of allowed lines: You must set the numberOfLines to 0 otherwise the you won't have multiple lines. Your numberOfLines will adjust your intrinsicContentSize's height
  4. Making adjustments: Imagine that based on your text, your intrinsicContentSize's width was 200 and height was 100, but you wanted to limited the width to the label's container what are you going to do? The solution is to set it to a desired width. You do that by setting preferredMaxLayoutWidth to 130 then your new intrinsicContentSize will have a width of roughly 130. The height would obviously be more than 100 because you'd need more lines. That being said if your constraints are set correctly then you won't need to use this at all! For more on that see this answer and its comments. You only need to use preferredMaxLayoutWidth if you don't have constraints restricting the width/height as in one might say "don't wrap the text unless it exceeds the preferredMaxLayoutWidth". But with 100% certainty if you set the leading/trailing and numberOfLines to 0 then you're good! Long story short most answers here which recommend using it are WRONG! You don't need it. Needing it is a sign that your constraints are not set correctly or that you just don't have constraints

  5. Font Size: Also note that if you increase your fontSize then the intrinsicContentSize's height will increase. I didn't show that in my code. You can try that on your own.

So back to your tableViewCell example:

All you need to do is set the numberOfLines to 0 and set the preferredMaxLayoutWidth to your tableView's width.

In my case i have to create a custom cell with a image which is coming from server and can be of any width and height. And two UILabels with dynamic size(both width & height)

i have achieved the same here in my answer with autolayout and programmatically:

Basically above @smileyBorg answer helped but systemLayoutSizeFittingSize never worked for me, In my approach :

1. No use of automatic row height calculation property. 2.No use of estimated height 3.No need of unnecessary updateConstraints. 4.No use of Automatic Preferred Max Layout Width. 5. No use of systemLayoutSizeFittingSize (should have use but not working for me, i dont know what it is doing internally), but instead my method -(float)getViewHeight working and i know what it's doing internally.

Is it possible to have differing heights in a UITableView Cell when I use several different ways of displaying the cell?

In my case, the padding was because of the sectionHeader and sectionFooter heights, where storyboard allowed me to change it to minimum 1. So in viewDidLoad method:

tableView.sectionHeaderHeight = 0
tableView.sectionFooterHeight = 0

Like @Bob-Spryn I ran into an important enough gotcha that I'm posting this as an answer.

I struggled with @smileyborg's answer for a while. The gotcha that I ran into is if you've defined your prototype cell in IB with additional elements (UILabels, UIButtons, etc.) in IB when you instantiate the cell with [[YourTableViewCellClass alloc] init] it will not instantiate all the other elements within that cell unless you've written code to do that. (I had a similar experience with initWithStyle.)

To have the storyboard instantiate all the additional elements obtain your cell with [tableView dequeueReusableCellWithIdentifier:@"DoseNeeded"] (Not [tableView dequeueReusableCellWithIdentifier:forIndexPath:] as this'll cause interesting problems.) When you do this all the elements you defined in IB will be instantiated.

Simply add these two functions in your viewcontroller it will solve your problem. Here, list is a string array which contain your string of every row.

 func tableView(_ tableView: UITableView, 
   estimatedHeightForRowAt indexPath: IndexPath) -> CGFloat {
        tableView.rowHeight = self.calculateHeight(inString: list[indexPath.row])

    return (tableView.rowHeight) 

func calculateHeight(inString:String) -> CGFloat
    let messageString = input.text
    let attributes : [NSAttributedStringKey : Any] = [NSAttributedStringKey(rawValue: NSAttributedStringKey.font.rawValue) : UIFont.systemFont(ofSize: 15.0)]

    let attributedString : NSAttributedString = NSAttributedString(string: messageString!, attributes: attributes)

    let rect : CGRect = attributedString.boundingRect(with: CGSize(width: 222.0, height: CGFloat.greatestFiniteMagnitude), options: .usesLineFragmentOrigin, context: nil)

    let requredSize:CGRect = rect
    return requredSize.height

To set automatic dimension for row height & estimated row height, ensure following steps to make, auto dimension effective for cell/row height layout.

  • Assign and implement tableview dataSource and delegate
  • Assign UITableViewAutomaticDimension to rowHeight & estimatedRowHeight
  • Implement delegate/dataSource methods (i.e. heightForRowAt and return a value UITableViewAutomaticDimension to it)


Objective C:

// in ViewController.h
#import <UIKit/UIKit.h>

@interface ViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>

  @property IBOutlet UITableView * table;


// in ViewController.m

- (void)viewDidLoad {
    [super viewDidLoad];
    self.table.dataSource = self;
    self.table.delegate = self;

    self.table.rowHeight = UITableViewAutomaticDimension;
    self.table.estimatedRowHeight = UITableViewAutomaticDimension;

-(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath {

    return UITableViewAutomaticDimension;


@IBOutlet weak var table: UITableView!

override func viewDidLoad() {

    // Don't forget to set dataSource and delegate for table
    table.dataSource = self
    table.delegate = self

    // Set automatic dimensions for row height
    // Swift 4.2 onwards
    table.rowHeight = UITableView.automaticDimension
    table.estimatedRowHeight = UITableView.automaticDimension

    // Swift 4.1 and below
    table.rowHeight = UITableViewAutomaticDimension
    table.estimatedRowHeight = UITableViewAutomaticDimension


// UITableViewAutomaticDimension calculates height of label contents/text
func tableView(_ tableView: UITableView, heightForRowAt indexPath: IndexPath) -> CGFloat {
    // Swift 4.2 onwards
    return UITableView.automaticDimension

    // Swift 4.1 and below
    return UITableViewAutomaticDimension

For label instance in UITableviewCell

  • Set number of lines = 0 (& line break mode = truncate tail)
  • Set all constraints (top, bottom, right left) with respect to its superview/ cell container.
  • Optional: Set minimum height for label, if you want minimum vertical area covered by label, even if there is no data.

Note: If you've more than one labels (UIElements) with dynamic length, which should be adjusted according to its content size: Adjust 'Content Hugging and Compression Resistance Priority` for labels which you want to expand/compress with higher priority.

With regard to the accepted answer by @smileyborg, I have found

[cell.contentView systemLayoutSizeFittingSize:UILayoutFittingCompressedSize]

to be unreliable in some cases where constraints are ambiguous. Better to force the layout engine to calculate the height in one direction, by using the helper category on UIView below:

    [self setNeedsLayout];
    [self layoutIfNeeded];
    CGSize size = [self systemLayoutSizeFittingSize:CGSizeMake(w, 1) withHorizontalFittingPriority:UILayoutPriorityRequired verticalFittingPriority:UILayoutPriorityFittingSizeLevel];
    CGFloat h = size.height;
    return h;

Where w: is the width of the tableview

tableView.estimatedRowHeight = 343.0
tableView.rowHeight = UITableViewAutomaticDimension