ios - tutorial - How to debug “Invalid Bundle” error which happens only after submitting to app store




testflight tutorial (6)

I have a lot of frameworks in my app. App works fine in adhoc/enterprise release. Only if I submit to the app store for testflight testing I get this error email from apple:

Dear developer,

We have discovered one or more issues with your recent delivery for "My app's name here". To process your delivery, the following issues must be corrected:

Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.

Once these issues have been corrected, you can then redeliver the corrected binary.

Regards,

The App Store team

there is no specific information here. How can I debug it?


After adding the custom Swift framework to my project I got this email after uploading the app to iTunes connect.

I got this email from iTunes store,

Invalid Bundle - One or more dynamic libraries that are referenced by your app are not present in the dylib search path.

The fix is simple for this issue,

Step 1: Make sure your Custom framework is added to Embedded Binaries in General tab of your target.

Step 2: Under build settings,

Set Always Embed Swift Standard Libraries = Yes for your main project target.

And Set Always Embed Swift Standard Libraries = No for your custom framework target.

This solved my problem and I was able to upload binary to iTunes connect.

Ref


Got an answer from Apple Developer Technical Support which says it is a bug on Apple's side. this is the suggested workaround below which did not work for me:

To diagnose this issue, you should export the IPA you are sending to the App Store from Xcode. Since IPAs are zip files, you can decompress it by right clicking and saying Open With > Archive Utility. You should find your main executable inside the unzipped folder structure and run otool at the command line to see the library list: otool -L

The list of paths you get should match what you find inside of your IPA. All of your libraries should start with @rpath. A simple comparison of everything in this list with the unzipped IPA folders should reveal what is missing.

Once you know what is missing, go to your Xcode build phases setup. There should be a build phase for either Copy Files or Embed Frameworks that includes the missing library — you should just add the library to the list. If you don’t see either of these build phases, you can recreate it by adding a new Copy Files build phase, setting the Destination to Frameworks, and adding the library to the list, ensuring that Code Sign On Copy is checked.

If you don’t find anything missing in your main binary, make sure to do the same search on any other binaries you may have, like for a watchOS app or an iOS app extension.

If you find that all of the frameworks are in this build phase, please take a look at the Embedded Binaries section of your app target’s General page, and let me know if you see multiple levels of ../ next to the binary that you found is missing.

Please let me know if it works for you!


I had the same problem, it was due to one framework not being present in the Frameworks subfolder in the app bundle.

I fixed it by adding a Copy Fields build phase, and adding the missing .framework file there.


I have encountered the same issue when uploading an app with watch support to the app store.

I was able to solve it with the hint from the first answer, using otool -L to analyze the binary from the ipa or xcarchive. However, the problem was not with my frameworks (at @rpath) but with a swift lib. I noticed that libswiftWatchKit.dylib was missing in the frameworks folder.

The solution that worked for me was as simple as to set EMBEDDED_CONTENT_CONTAINS_SWIFT=YES in the build settings of the watch app (or the watch app extension, but not both). After that, all necessary swift libraries were correctly copied to the watch app path in the archive and upload to app store was working correctly.

Apparently, the watch app works and upload passes if you provide the necessary swift libraries only in the main app's folder.


My Problem: I had the same error with embedded frameworks.

  1. The App project has Custom Framework project
  2. Inside the Custom Framework project is another Custom Framework project

The app built to the simulator and to devices with no problem but failed the Apple test, returning "Invalid Bundle".

I inspected the package just like Taha had been told to by Tech Support and everything was present and correct!

My Solution: I restructured the project so that the two custom frameworks sit side by side and one is no longer embedded within the other.

This looks to be an Apple validation problem since everything works fine on devices and the simulator but the work around was straight forward.


So I struggled on this for two days. What it turned out to be was I had UITests checked in Archive for the Build for the Scheme I was archiving.

After unchecking it from Archive, re-archiving it, validating it (although validating it before always passed), and "Upload to AppStore" I did not get the e-mail from Apple informing me of Invalid Swift Support. Instead I got the e-mail that it'd been processed and is good to go!





appstore-approval