tag dispatching c++
Switch passed type from template (3)
Is it possible in C++ to check the type passed into a template function? For example:
template <typename T>
void Foo()
{
if (typeof(SomeClass) == T)
...;
else if (typeof(SomeClass2) == T)
...;
}
If you want to do something specific based on the type, specialize the template:
template <typename T>
void Foo() { }
template <>
void Foo<SomeClass>() { }
template <>
void Foo<SomeClass2>() { }
// etc.
(You don't actually want to specialize the function template, though; this is for exposition only. You'll either want to overload the template if you can, or delegate to a specialized class template. For more on why and how to avoid specializing function templates, read Herb Sutter's Why Not Specialize Function Templates?)
No, however you can use partial specialization :
template<typename T>
struct Bar { static void foo(); };
template<typename T>
template<> inline void Bar<T>::foo() {
//generic
}
template<> inline void Bar<int>::foo() {
//stuff for int
}
template<> inline void Bar<QString>::foo() {
//QString
}
Edit Yes with type traits, however it's not really needed. Edit 2 type_traits example.
#include <type_traits>
template<typename T> void foo() {
using std::is_same;
if<is_same<T, T2>::value || is_same<T, T1>::value) {
/* stuff */
}
}
Yes. You will have to use type traits. For example:
#include <boost/type_traits/is_same.hpp>
template <typename T>
void Foo ()
{
if ((boost::is_same<T, SomeClass>::value))
...;
else if ((boost::is_same<T, SomeClass2>::value))
...;
}
Depending on what you are trying to achieve, using template specialization might be much better choice.
Also, you can use enable_if/disable_if to conditionally enable/disable certain functions/methods. Combining this with type traits will allow, for example, using one function for one set of types and another function for another set of types.