javascript requirejs - What's the difference between Require.js and simply creating a<script>element in the DOM?

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What advantages does Require.JS offer in comparison to simply creating a element in the DOM?

In your example, you're creating the script tag asynchronously, which means your needMe() function would be invoked before the need_me.js file finishes loading. This results in uncaught exceptions where your function is not defined.

Instead, to make what you're suggesting actually work, you'd need to do something like this:

function doStuff(){
    var scriptElement  = document.createElement('script');
    scriptElement.src = 'need_me.js';
    scriptElement.type = 'text/javascript';

        function() { 
            console.log("script loaded - now it's safe to use it!");

            // do some stuff
            //do some more stuff

        }, false);



Arguably, it may or may not be best to use a package manager such as RequireJS or to utilize a pure-JavaScript strategy as demonstrated above. While your Web application may load faster, invoking functionality and features on the site would be slower since it would involve waiting for resources to load before that action could be performed.

If a Web application is built as a single-page app, then consider that people won't actually be reloading the page very often. In these cases, preloading everything would help make the experience seem faster when actually using the app. In these cases, you're right, one can merely load all resources simply by including the script tags in the head or body of the page.

However, if building a website or a Web application that follows the more traditional model where one transitions from page to page, causing resources to be reloaded, a lazy-loading approach may help speed up these transitions.

What's the difference between using Require.JS amd simply creating a <script> element in the DOM?

My understanding of Require.JS is that it offers the ability to load dependencies, but can this not simply be done by creating a <script> element that loads the necessary external JS file?

For example, lets assume I have the function doStuff(), which requires the function needMe(). doStuff() is in the external file do_stuff.js, while needMe() is in the external file need_me.js.

Doing this the Require.JS way:

    function doStuff(){
        //do some stuff
        //do some more stuff

Doing this by simply creating a script element:

function doStuff(){
    var scriptElement  = document.createElement('script');
    scriptElement.src = 'need_me.js';
    scriptElement.type = 'text/javascript';

    //do some stuff
    //do some more stuff

Both of these work. However, the second version doesn't require me to load all of the Require.js library. I don't really see any functional difference...

Here is the nice article on as to why use it:

RequireJS: Asynchronous JavaScript loading

  • some sort of #include/import/require
  • ability to load nested dependencies
  • ease of use for developer but then backed by an optimization tool that helps deployment

Here's a more concrete example.

I'm working in a project with 60 files. We have 2 different modes of running it.

  1. Load a concatenated version, 1 large file. (Production)

  2. Load all 60 files (development)

We're using a loader so we just have one script in the webpage

<script src="loader.js"></script>

That defaults to mode#1 (loading the one large concatenated file). To run the in mode#2 (separate files) we set some flag. It could be anything. A key in the query string. In this example we just do this

<script>useDebugVersion = true;</script>
<script src="loader.js"></script>

loader.js looks something like this

if (useDebugVersion) {
   ... repeat for 60 files ...
} else {

The build script is just an .sh file that looks like this

cat > large-concantinated.js app.js somelib.js someotherlib.js anotherlib.js


If a new file is added we'll likely be using mode#2 since we're doing development we have to add an injectScript("somenewfile.js") line to loader.js

Then later for production we also have to add somenewfile.js to our build script. A step we often forget and then get error messages.

By switching to AMD we don't have to edit 2 files. The problem of keeping loader.js and the build script in sync goes away. Using r.js or webpack it can just read the code to build large-concantinated.js

It can also deal with dependencies, for example we had 2 files lib1.js and lib2.js loaded like this


lib2 needs lib1. It has code inside that does something like


But as the injected scripts are loaded asynchronously there's no guarantee they'll load in the correct order. These 2 scripts are not AMD scripts but using require.js we can tell it their dependencies

    paths: {
        lib1: './path/to/lib1',
        lib2: './path/to/lib2',
    shim: {
        lib1: {
            "exports": 'lib1Api',
        lib2: {
            "deps": ["lib1"],

I our module that uses lib1 we do this

define(['lib1'], function(lib1Api) {

Now require.js will inject the scripts for us and it won't inject lib2 until lib1 has be loaded since we told it lib2 depends on lib1. It also won't start our module that use lib1 until both lib2 and lib1 have loaded.

This makes development nice (no build step, no worrying about loading order) and it makes production nice (no need to update a build script for each script added).

As an added bonus we can use webpack's babel plugin to run babel over the code for older browsers and again we don't have to maintain that build script either.

Note that if Chrome (our browser of choice) started supporting import for real we'd probably switch to that for development but that wouldn't really change anything. We could still use webpack to make a concatenated file and we could use it run babel over the code for all browsers.

All of this is gained by not using script tags and using AMD

Some other very pointed reasons why using RequireJS makes sense:

  1. Managing your own dependencies rapidly falls apart for sizable projects.
  2. You can have as many small files as you want, and don't have to worry about keeping track of dependencies or load order.
  3. RequireJS makes it possible to write an entire, modular app without touching window object.

Taken from rmurphey's comments here in this Gist.

Layers of abstraction can be a nightmare to learn and adjust to, but when it serves a purpose and does it well, it just makes sense.

~ Tilde:

  • ~ fixes major and minor numbers.
  • It is used when you're ready to accept bug-fixes in your dependency, but don't want any potentially incompatible changes.
  • The tilde matches the most recent minor version (the middle number).
  • ~1.2.3 will match all 1.2.x versions, but it will miss 1.3.0.
  • Tilde (~) gives you bug fix releases

^ Caret:

  • ^ fixes the major number only.
  • It is used when you're closely watching your dependencies and are ready to quickly change your code if minor release will be incompatible.
  • It will update you to the most recent major version (the first number).
  • ^1.2.3 will match any 1.x.x release including 1.3.0, but it will hold off on 2.0.0.
  • Caret (^) gives you backwards-compatible new functionality as well.

javascript requirejs dynamic-script-loading js-amd