command-line-arguments linux - How do I run a program with commandline args using gdb within a bash script?

cheat breakpoint (6)

You could create a file with context:

run arg1 arg2 arg3 etc

program input

And call gdb like

gdb prog < file

When running a program on gdb, usually, the arguments for the program are given at run command. Is there a way to run the program using gdb and as well as give arguments within a shell script?

I saw an answer in a related question, mentioning that we can attach the gdb to the program after script starts executing. But then I will have to 'wait' the program.

I'm curious whether there is any other way to do this.

You can run gdb with --args parameter,

gdb --args executablename arg1 arg2 arg3

If you want it to run automatically, place some commands in a file (e.g. 'run') and give it as argument: -x /tmp/cmds. Optionally you can run with -batch mode.

gdb -batch -x /tmp/cmds --args executablename arg1 arg2 arg3

gdb -ex=r --args myprogram arg1 arg2

-ex=r is short for -ex=run and tells gdb to run your program immediately, rather than wait for you to type "run" at the prompt. Then --args says that everything that follows is the command and arguments, just as you'd normally type them at the commandline prompt.

gdb has --init-command <somefile> where somefile has a list of gdb commands to run, I use this to have //GDB comments in my code, then `

echo "file ./a.out" > run
grep -nrIH "//GDB"|
    sed "s/\(^[^:]\+:[^:]\+\):.*$/\1/g" |
    awk '{print "b" " " $1}'|
    grep -v $(echo $0|sed "s/.*\///g") >> run
gdb --init-command ./run -ex=r

as a script, which puts the command to load the debug symbols, and then generates a list of break commands to put a break point for each //GDB comment, and starts it running

Another way to do this, which I personally find slightly more convenient and intuitive (without having to remember the --args parameter), is to compile normally, and use r arg1 arg2 arg3 directly from within gdb, like so:

$ gcc -g *.c *.h
$ gdb ./a.out
(gdb) r arg1 arg2 arg3

I think the easiest and most option is to use logging (well I actually use debug prints, but I think that's not a point). The biggest advantage is that you can inspect any type of data, many times per program execution and then search it with a text editor to look for interesting data. Note that this is very fast. The disadvantage is obvious, you must preselect the data which you want to log and places where to log. However, that is not such a serious issue, because you usually know where in the code bad things are happening (and if not, you just add sanity checks here and there and then, you will know).

Checked/debug libraries are good, but they are better as a testing tool (eg. run it and see if I'm doing anything wrong), and not as good at debugging a specific issue. They can't detect a flaw in user code.

Otherwise, I use plain GDB. It is not that bad as it sounds, although it might be if you are scared by "print x" printing a screenful of junk. But, if you have debugging information, things like printing a member of a std::vector work and if anything fails, you still can inspect the raw memory by the x command. But if I know what I'm looking for, I use option 1 - logging.

Note that the "difficult to inspect" structures are not only STL/Boost, but also from other libraries, like Qt/KDE.

gdb command-line-arguments