iphone - without - how to properly use insertRowsAtIndexPaths?




uitableview insert row at bottom objective c (4)

First of all, you should update your data model just before update table itself. Also you can use:

[tableView beginUpdates];
// do all row insertion/delete here
[tableView endUpdates];

And table will produce all changed at once with animation (if you specify it)

I went through all the examples online and could not figure out how to properly add a cell to a tableview with animation. Let's say I have one section with one cell and I want to add another cell once the user clicks on the first cell's accessory.

My "add" method does this:

- (IBAction) toggleEnabledTextForSwitch1onSomeLabel: (id) sender {  
if (switch1.on) {

    NSArray *appleComputers = [NSArray arrayWithObjects:@"WWWWW" ,@"XXXX", @"YYYY", @"ZZZZ", nil];
    NSDictionary *appleComputersDict = [NSDictionary dictionaryWithObject:appleComputers forKey:@"Computers"];
    [listOfItems replaceObjectAtIndex:0 withObject:appleComputersDict];
    [tblSimpleTable reloadData];

}

Which is working but there is no animation. I understand that in order to add animation, I need to use insertRowsAtIndexPaths:withRowAnimation, so I tried tons of options but it always crashes when executing the insertRowsAtIndexPaths:withRowAnimation method.

My recent try was by doing this:

- (IBAction) toggleEnabledTextForSwitch1onSomeLabel: (id) sender {  
if (switch1.on) {

    NSIndexPath *path1 = [NSIndexPath indexPathForRow:1 inSection:0]; //ALSO TRIED WITH indexPathRow:0
      NSArray *indexArray = [NSArray arrayWithObjects:path1,nil];   
     [tblSimpleTable insertRowsAtIndexPaths:indexArray withRowAnimation:UITableViewRowAnimationRight];

}
}  

What am I doing wrong? How can I make this happen easily? I dont understand this whole indexPathForRow thing...I also dont understand how with this method I can add a label name to the new cell. Please help...thanks!!


For the swift users

// have inserted new item into data source

// update
self.tableView.beginUpdates()
var ip = NSIndexPath(forRow:find(self.yourDataSource, theNewObject)!, inSection: 0)
self.tableView.insertRowsAtIndexPaths([ip], withRowAnimation: UITableViewRowAnimation.Fade)
self.tableView.endUpdates()

The insertRowsAtIndexPaths:withRowAnimation: AND the changes to your data model both need to occur in-between beginUpdates and endUpates

I've created a simple example that should work on its own. I spent a week fiddling around trying to figure this out since I couldn't find any simple examples, so I hope this saves someone time and headache!

@interface MyTableViewController ()
@property (nonatomic, strong) NSMutableArray *expandableArray;
@property (nonatomic, strong) NSMutableArray *indexPaths;
@property (nonatomic, strong) UITableView *myTableView;
@end

@implementation MyTableViewController

- (void)viewDidLoad
{
    [self setupArray];
}

- (void)setupArray
{
    self.expandableArray = @[@"One", @"Two", @"Three", @"Four", @"Five"].mutableCopy;
}

- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
    return 1;
}

- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
    return self.expandableArray.count;
}

- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
    //here you should create a cell that displays information from self.expandableArray, and return it
}

//call this method if your button/cell/whatever is tapped
- (void)didTapTriggerToChangeTableView
{
    if (/*some condition occurs that makes you want to expand the tableView*/) {
        [self expandArray]
    }else if (/*some other condition occurs that makes you want to retract the tableView*/){
        [self retractArray]
    }
}

//this example adds 1 item
- (void)expandArray
{
    //create an array of indexPaths
    self.indexPaths = [[NSMutableArray alloc] init];
    for (int i = theFirstIndexWhereYouWantToInsertYourAdditionalCells; i < theTotalNumberOfAdditionalCellsToInsert + theFirstIndexWhereYouWantToInsertYourAdditionalCells; i++) {
        [self.indexPaths addObject:[NSIndexPath indexPathForRow:i inSection:0]];
    }

    //modify your array AND call insertRowsAtIndexPaths:withRowAnimation: INBETWEEN beginUpdates and endUpdates
    [self.myTableView beginUpdates];
    //HERE IS WHERE YOU NEED TO ALTER self.expandableArray to have the additional/new data values, eg:
    [self.expandableArray addObject:@"Six"];
    [self.myTableView insertRowsAtIndexPaths:self.indexPaths withRowAnimation:(UITableViewRowAnimationFade)];  //or a rowAnimation of your choice

    [self.myTableView endUpdates];
}

//this example removes all but the first 3 items
- (void)retractArray
{
    NSRange range;
    range.location = 3;
    range.length = self.expandableArray.count - 3;

    //modify your array AND call insertRowsAtIndexPaths:withRowAnimation: INBETWEEN beginUpdates and endUpdates
    [self.myTableView beginUpdates];
    [self.expandableArray removeObjectsInRange:range];
    [self.myTableView deleteRowsAtIndexPaths:self.indexPaths withRowAnimation:UITableViewRowAnimationFade];  //or a rowAnimation of your choice
    [self.myTableView endUpdates];
}

@end

The important thing to keep in mind when using insertRowsAtIndexPaths is that your UITableViewDataSource needs to match what the insert is telling it to do. If you add a row to the tableview, make sure the backing data is already updated to match.





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