javascript not - Insert code into the page context using a content script




css add (5)

I'm learning how to create Chrome extensions. I just started developing one to catch YouTube events. I want to use it with YouTube flash player (later I will try to make it compatible with HTML5).

manifest.json:

{
    "name": "MyExtension",
    "version": "1.0",
    "description": "Gotta catch Youtube events!",
    "permissions": ["tabs", "http://*/*"],
    "content_scripts" : [{
        "matches" : [ "www.youtube.com/*"],
        "js" : ["myScript.js"]
    }]
}

myScript.js:

function state() { console.log("State Changed!"); }
var player = document.getElementById("movie_player");
player.addEventListener("onStateChange", "state");
console.log("Started!");

The problem is that the console gives me the "Started!", but there is no "State Changed!" when I play/pause YouTube videos.

When this code is put in the console, it worked. What am I doing wrong?


Answers

The only thing missing hidden from Row W's excellent answer is how to call from the injected script to the content script and vice versa (especially if you have objects that can't be stringified).

In either the injected or your content script add an event listener:

document.addEventListener('yourCustomEvent', function (e)
{
  var data=e.detail;
  console.log("received "+data);
});

On the other side (content or injected script) call the event:

var data="anything";

// updated: this works with Chrome 30:
var evt=document.createEvent("CustomEvent");
evt.initCustomEvent("yourCustomEvent", true, true, data);
document.dispatchEvent(evt);

// the following stopped working in Chrome 30 (Windows), detail was 
// not received in the listener:
// document.dispatchEvent(new CustomEvent('yourCustomEvent', { detail: data }));

I've also faced the problem of ordering of loaded scripts, which was solved through sequential loading of scripts. The loading is based on Rob W's answer.

function scriptFromFile(file) {
    var script = document.createElement("script");
    script.src = chrome.extension.getURL(file);
    return script;
}

function scriptFromSource(source) {
    var script = document.createElement("script");
    script.textContent = source;
    return script;
}

function inject(scripts) {
    if (scripts.length === 0)
        return;
    var otherScripts = scripts.slice(1);
    var script = scripts[0];
    var onload = function() {
        script.parentNode.removeChild(script);
        inject(otherScripts);
    };
    if (script.src != "") {
        script.onload = onload;
        document.head.appendChild(script);
    } else {
        document.head.appendChild(script);
        onload();
    }
}

The example of usage would be:

var formulaImageUrl = chrome.extension.getURL("formula.png");
var codeImageUrl = chrome.extension.getURL("code.png");

inject([
    scriptFromSource("var formulaImageUrl = '" + formulaImageUrl + "';"),
    scriptFromSource("var codeImageUrl = '" + codeImageUrl + "';"),
    scriptFromFile("EqEditor/eq_editor-lite-17.js"),
    scriptFromFile("EqEditor/eq_config.js"),
    scriptFromFile("highlight/highlight.pack.js"),
    scriptFromFile("injected.js")
]);

Actually, I'm kinda new to JS, so feel free to ping me to the better ways.


in Content script , i add script tag to the head which binds a 'onmessage' handler, inside the handler i use , eval to execute code. In booth content script i use onmessage handler as well , so i get two way communication. Chrome Docs

//Content Script

var pmsgUrl = chrome.extension.getURL('pmListener.js');
$("head").first().append("<script src='"+pmsgUrl+"' type='text/javascript'></script>");


//Listening to messages from DOM
window.addEventListener("message", function(event) {
  console.log('CS :: message in from DOM', event);
  if(event.data.hasOwnProperty('cmdClient')) {
    var obj = JSON.parse(event.data.cmdClient);
    DoSomthingInContentScript(obj);
 }
});

pmListener.js is a post message url listener

//pmListener.js

//Listen to messages from Content Script and Execute Them
window.addEventListener("message", function (msg) {
  console.log("im in REAL DOM");
  if (msg.data.cmnd) {
    eval(msg.data.cmnd);
  }
});

console.log("injected To Real Dom");

This way , I can have 2 way communication between CS to Real Dom. Its very usefull for example if you need to listen webscoket events , or to any in memory variables or events.


If you wish to inject pure function, instead of text, you can use this method:

function inject(){
    document.body.style.backgroundColor = 'blue';
}

// this includes the function as text and the barentheses make it run itself.
var actualCode = "("+inject+")()"; 

document.documentElement.setAttribute('onreset', actualCode);
document.documentElement.dispatchEvent(new CustomEvent('reset'));
document.documentElement.removeAttribute('onreset');

And you can pass parameters (unfortunatelly no objects and arrays can be stringifyed) to the functions. Add it into the baretheses, like so:

function inject(color){
    document.body.style.backgroundColor = color;
}

// this includes the function as text and the barentheses make it run itself.
var color = 'yellow';
var actualCode = "("+inject+")("+color+")"; 

Here is my solution: (newUrl is your new url which you want to replace current one)

history.pushState({}, null, newUrl);




javascript google-chrome google-chrome-extension youtube-api content-script