sockets shared memory - TCP loopback connection vs Unix Domain Socket performance





2 Answers

This benchmark: https://github.com/rigtorp/ipc-bench provides latency and throughput tests for TCP sockets, Unix Domain Sockets (UDS), and PIPEs.

Here you have the results on a single CPU 3.3GHz Linux machine :

TCP average latency: 6 us

UDS average latency: 2 us

PIPE average latency: 2 us

TCP average throughput: 253702 msg/s

UDS average throughput: 1733874 msg/s

PIPE average throughput: 1682796 msg/s

66% latency reduction and almost 7X more throughput explain why most performance-critical software has their own IPC custom protocol.

tuning example named

Working on an Android and iOS based application which require communication with a server running in the same device. Currently using TCP loopback connection for communicating with App and Server (App written in user layer, server written in C++ using Android NDK)

I was wondering if replacing inter communication with Unix Domain socket would improve the performance?

Or in-general is there any evidence/theory that proves that Unix Domain socket would give better performance then TCP loopback connection?




Unix domain sockets are often twice as fast as a TCP socket when both peers are on the same host. The Unix domain protocols are not an actual protocol suite, but a way of performing client/server communication on a single host using the same API that is used for clients and servers on different hosts. The Unix domain protocols are an alternative to the interprocess communication (IPC) methods.




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