encoding without - Converting string to byte array in C#




hex html (9)

The following approach will work only if the chars are 1 byte. (Default unicode will not work since it is 2 bytes)

public static byte[] ToByteArray(string value)
{            
    char[] charArr = value.ToCharArray();
    byte[] bytes = new byte[charArr.Length];
    for (int i = 0; i < charArr.Length; i++)
    {
        byte current = Convert.ToByte(charArr[i]);
        bytes[i] = current;
    }

    return bytes;
}

Keeping it simple

I'm quite new to C#. I'm converting something from VB into C#. Having a problem with the syntax of this statement:

if ((searchResult.Properties["user"].Count > 0))
{
    profile.User = System.Text.Encoding.UTF8.GetString(searchResult.Properties["user"][0]);
}

I then see the following errors:

Argument 1: cannot convert from 'object' to 'byte[]'

The best overloaded method match for 'System.Text.Encoding.GetString(byte[])' has some invalid arguments

I tried to fix the code based on this post, but still no success

string User = Encoding.UTF8.GetString("user", 0);

Any suggestions?


First of all, add the System.Text namespace

using System.Text;

Then use this code

string input = "some text"; 
byte[] array = Encoding.ASCII.GetBytes(input);

Hope to fix it!


If you already have a byte array then you will need to know what type of encoding was used to make it into that byte array.

For example, if the byte array was created like this:

byte[] bytes = Encoding.ASCII.GetBytes(someString);

You will need to turn it back into a string like this:

string someString = Encoding.ASCII.GetString(bytes);

If you can find in the code you inherited, the encoding used to create the byte array then you should be set.


var result = System.Text.Encoding.Unicode.GetBytes(text);

A refinement to JustinStolle's edit (Eran Yogev's use of BlockCopy).

The proposed solution is indeed faster than using Encoding. Problem is that it doesn't work for encoding byte arrays of uneven length. As given, it raises an out-of-bound exception. Increasing the length by 1 leaves a trailing byte when decoding from string.

For me, the need came when I wanted to encode from DataTable to JSON. I was looking for a way to encode binary fields into strings and decode from string back to byte[].

I therefore created two classes - one that wraps the above solution (when encoding from strings it's fine, because the lengths are always even), and another that handles byte[] encoding.

I solved the uneven length problem by adding a single character that tells me if the original length of the binary array was odd ('1') or even ('0')

As follows:

public static class StringEncoder
{
    static byte[] EncodeToBytes(string str)
    {
        byte[] bytes = new byte[str.Length * sizeof(char)];
        System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
        return bytes;
    }
    static string DecodeToString(byte[] bytes)
    {
        char[] chars = new char[bytes.Length / sizeof(char)];
        System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
        return new string(chars);
    }
}

public static class BytesEncoder
{
    public static string EncodeToString(byte[] bytes)
    {
        bool even = (bytes.Length % 2 == 0);
        char[] chars = new char[1 + bytes.Length / sizeof(char) + (even ? 0 : 1)];
        chars[0] = (even ? '0' : '1');
        System.Buffer.BlockCopy(bytes, 0, chars, 2, bytes.Length);

        return new string(chars);
    }
    public static byte[] DecodeToBytes(string str)
    {
        bool even = str[0] == '0';
        byte[] bytes = new byte[(str.Length - 1) * sizeof(char) + (even ? 0 : -1)];
        char[] chars = str.ToCharArray();
        System.Buffer.BlockCopy(chars, 2, bytes, 0, bytes.Length);

        return bytes;
    }
}

static byte[] GetBytes(string str)
{
     byte[] bytes = new byte[str.Length * sizeof(char)];
     System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
     return bytes;
}

static string GetString(byte[] bytes)
{
     char[] chars = new char[bytes.Length / sizeof(char)];
     System.Buffer.BlockCopy(bytes, 0, chars, 0, bytes.Length);
     return new string(chars);
}

Does anyone see any reason why not to do this?

mystring.Select(Convert.ToByte).ToArray()

use this

byte[] myByte= System.Text.ASCIIEncoding.Default.GetBytes(myString);

This is Complete program with all conditions positive, negative without using library

import java.util.Scanner;


    public class StringToInt {
     public static void main(String args[]) {
      String inputString;
      Scanner s = new Scanner(System.in);
      inputString = s.nextLine();

      if (!inputString.matches("([+-]?([0-9]*[.])?[0-9]+)")) {
       System.out.println("Not a Number");
      } else {
       Double result2 = getNumber(inputString);
       System.out.println("result = " + result2);
      }

     }
     public static Double getNumber(String number) {
      Double result = 0.0;
      Double beforeDecimal = 0.0;
      Double afterDecimal = 0.0;
      Double afterDecimalCount = 0.0;
      int signBit = 1;
      boolean flag = false;

      int count = number.length();
      if (number.charAt(0) == '-') {
       signBit = -1;
       flag = true;
      } else if (number.charAt(0) == '+') {
       flag = true;
      }
      for (int i = 0; i < count; i++) {
       if (flag && i == 0) {
        continue;

       }
       if (afterDecimalCount == 0.0) {
        if (number.charAt(i) - '.' == 0) {
         afterDecimalCount++;
        } else {
         beforeDecimal = beforeDecimal * 10 + (number.charAt(i) - '0');
        }

       } else {
        afterDecimal = afterDecimal * 10 + number.charAt(i) - ('0');
        afterDecimalCount = afterDecimalCount * 10;
       }
      }
      if (afterDecimalCount != 0.0) {
       afterDecimal = afterDecimal / afterDecimalCount;
       result = beforeDecimal + afterDecimal;
      } else {
       result = beforeDecimal;
      }

      return result * signBit;
     }
    }




c# string encoding byte